So we are moving into a new home and won't have Internet for a day maybe two. See you in July! :-)
Sunday, June 29, 2008
Saturday, June 28, 2008
AWESOME new trailer for Disney's 3D animation "Bolt" coming to theaters this November 26th! The animation work in this thing looks staggeringly well done. Great job guys.
Don't forget to listen to the voice of Bolt - See if you can figure out who it is without looking it up on my Upcoming 3D Movies List - it's not Rocket Scientology... And no, not Tom Cruise! :-)
Gotta love the super slo-mo jump over the helicopter blades!
Hey guys - check out the new "Journey To The Center Of The Earth 3-D" poster that just hit. Thanks to DON for pointing that out to me! Click to enlarge. Looks awesome.
Journey 3-D opens July 11th.
Hmmm... That T-Rex seems intent on some Dairy Queen Fraser Burger...
Friday, June 27, 2008
Hey guys - some interesting developments over at Cine Expo 2008 including an appearance by the man himself, Buzz Aldrin at the showing of his upcoming 3D animation "Fly Me To The Moon" - check out Rochelle's excellent report on what's happening with 3D there:
About 45 minutes of Fly Me to the Moon screened today. It's a family film that weaves fiction and fantasy into one nice ice cream cone of confection for young audiences. Apollo 11 astronaut Buzz Aldrin makes a surprise appearance at the end. Ben Stassen, the film's director, sadly didn't make it to the screening. Introducing the presentation, instead, was XpanD CEO Maria Costeira, a lovely powerhouse behind a diverse family of entertainment companies (including the aforementioned 3-D exhibition solution). Costeira said that she is already in production on two other 3-D movies, one slated for winter 2009 release.Well, lets hope that the theater chains and the studios can work together to get this thing done. Recent agreements are all very good, but we need some action now. Great to see 3D front and center at the show!
3-D was everywhere at Cine Expo. 3-D technology and exhibition vendors from around the world were among the busiest on an otherwise quiet expo floor and the topic constantly came up during the panel discussions. In today's session, "The Industry Speaks Out - The Current Climate in the International Marketplace," several studio reps mentioned 3-D when asked about their top concern going forward. Both Andrew Cripps , President, Paramount Pictures International and Anthony Marcoly, President, Walt Disney Studios Motion Pictures International, bemoaned the shortage of both 2-D and 3-D digital screens. Marcoly said that for a film to be released primarily in 3-D, it had to be shown on at least 2000 3-D screens. He predicted that only 1500 screens, at the most, would be installed by Christmas 2008, forcing DreamWorks to release movies in 2-D that were created with a 3-D aesthetic. Marcoly shared his fears that audiences would perceive the 2-D versions as less than, impacting box office performance.
And so it goes. This time we have the chicken and the egg, but no hen house.
Thursday, June 26, 2008
Recently I have been taking more of an interest in the casting of 3D movies, but none hold more interest with me than Tim Burton's "Alice In Wonderland".
Well Tim has been busy! He has been casting for the timeless role of "The Cheshire Cat" and man oh man - what a role to sink your teeth into!
45 year old Vyelle Croom has auditioned for the role recently - no word on just how well he did, but we will do a little more digging to try and find out. Perhaps some light can be shed on the spotlight role of Alice...
So who do you think should fit into the Cheshire Cat's smile? How about the role of Alice? This movie is going to cause a landslide of free social media advertising for Disney - it has block buster written all over it...
Photo courtesy of BBC
Were you wondering when 3D will start rising and 2D begins it's downward slide? Well the fat lady is singing. :-)
Arts Alliance Media announced yesterday that they will be adding The Royal Opera House's "Hansel and Gretel" to their 2009 lineup of Digital Cinema programming. Unfortunately it is only pegged for Europe and Australia currently.
I am excited to see some of the potential being realized by digital and in particular 3D technology in theaters! How awesome would it have been to be able to go to your local cinema to catch the Celtics/Lakers NBA final series in digital live action 3D?
Sony is battling today's status quo of having to use dual 2K Digital Projectors to achieve a 4K stereoscopic 3D screening by introducing their new 4K projector at Cinema Expo 2008 in Amsterdam.
The new projector is "projected" to be launched by Christmas this year and should provide a more affordable and elegant 4K 3D solution. Merging projection from two different cameras can be very challenging, needing constant adjustments and potential headaches.
The projector is now being tested at 4 locations in Norway. It seems as though this technology has been around awhile as it was being used in Norway back in 2005. I suspect there have been many improvements since then - most likely in the cost and manufacture of the equipment.
Hmmm... How big a living room would I need to house this thing?? :-)
Tuesday, June 24, 2008
If you will be in San Diego area on July 11th and enjoy the new 3D experience - act fast! iZ3D is offering 200 free tickets to a 7:30 screening of "Journey To The Center Of The Earth 3-D" and after the showing will be demoing their awesome 22" 3D gaming monitor!
Check it out! Register with the link above.
Check out these new images crisp from the 2008 Cinema EXPO being held in Amsterdam. We have seen both images before but this time they are cutouts. Looks like an awesome show over there - next year perhaps! :-)
Monday, June 23, 2008
VERY interesting survey stats appearing now over at THR highlighting just how good a lift 3D gives to theaters over their 2D counterparts. They surveyed more than 4,000 U.S. theaters with 4+ screens and some with 3D, some without.
"...the November 2007 release "Beowulf" in 3-D saw a 65% sales increase in total boxoffice over comparable theaters that exhibited it in 2-D, according to a new study from the Nielsen Co.'s Nielsen PreView."
"Besides the edge in boxoffice sales, theaters that chose to exhibit "Beowulf" in 3-D on more than one screen saw their sales climb even higher to 100% versus what was expected."
"With all the upcoming hype around 3-D, we wanted to take a hard look and see if there is truly a consumer appetite for 3-D," said Ann Marie Dumais, senior vp at Nielsen PreView. "Our new research approach contrasted theaters in such a way to demonstrate consumers, when given a choice, will choose 3-D."
"A related Nielsen study found that while consumers have an appetite for 3-D films, they often lack general awareness and education about what 3-D is and where to find it. In a recent Nielsen moviegoer survey, 48% were unaware their movie was available in 3-D. "We are talking about are they aware that a given movie is offered in both formats, what that looks like and where to find it," Dumais said."
Well now - that's where MarketSaw comes into play guys! Spread the word! Apparently there are hordes of folks who need to be enlightened about 3D and just what is coming down the pipe... :-)
Friday, June 20, 2008
A good friend of MarketSaw and soon to be contributor Michael Stat and I thought we would give you a couple of "Avatar" findings that have surfaced recently that may be of interest to you.
1. Colin Moy speaks briefly to the New Zealand Herald about his role as an Engineer in "Avatar":
"Cameron, with huge movies such as Titanic and the Alien series under his belt, has a reputation for having a huge ego but Moy was surprised to find he was a very sympathetic director. "He turned out to be a real actor's director who was very friendly but also very precise," he says. "Even though I only had a small part, playing an engineer, he asked my opinion about the character. He was a real perfectionist which I think is why he has a reputation for being tough."What Michael and I love about this the underscoring of hope for a repeat of Titanic or Aliens, where every character, no matter how minor, is memorable.
2. Here is some fan art from Xia Taptara (Seattle) who spawned an interpretation of what the Na'vi (inhabitants of Pandora) will look like. He uses Adobe Photoshop CS2 and a Wacom Intuos3 6X8 Pen Tablet.
Not bad at all! And YES we are working hard on getting the latest developments - we have to keep our reputation intact as being the go to site for all things Avatar!
Tuesday, June 17, 2008
"The Magic Tale" presents a story of a 10 year old girl named Jana and her journey full of magic (encountering a fairy - what little girl would not want to see that!) to Africa, where she discovers the the meaning of life through the trip's trials and tribulations. The movie has wrapped shooting in Africa and will be beginning the Spanish side of things in Barcelona beginning in July.
3Dpic is due out in 2009 and the distributor is to be announced. Stereographer is William Reeve. The portraits are Eva Gerretsen who plays Jana and Raymond Mvula who is Jana's best friend Mel.
This sounds like a wonderful family movie that will really lend itself well to stereoscopic 3D. I am anxious to see it.
Monday, June 16, 2008
Stan Winston, who had multiple Oscar nominations and 4 visual effects wins, passed away today after a seven-year struggle with multiple myeloma, according to a rep from Stan Winston Studio.
You will remember his creations in such movies as James Cameron's "Aliens" (1986) (one Oscar), Terminator 2: Judgment Day" (1992) (2 Oscars) and 1993's "Jurassic Park." (One Oscar). This guy designed the freakin' Terminator Endoskeleton! Simply awesome work and what an accomplished career even though it was cut short.
"Stan died peacefully at home surrounded by family," a spokeswoman said.
You can see more examples of his work in the upcoming 3D epic "Avatar". Yet another reason why this movie marks the closing of an era and the beginning of another. Our thoughts are with Stan's family.
"Journey To The Center Of The Earth" opens July 11th and Marcus Theaters intends to make some room for it. Bruce J. Olson, President of the chain says that they are installing twelve more 3D screens at various Midwest locations to augment their existing two installs. The Brendan Frasier vehicle helped define a time line for Olson to green light the roll out if 3D systems.
Marcus Theaters is the nation's seventh-largest theater chain with 678 screens in 56 locations.
Todd Farmer, one of the script writers for "My Bloody Valentine 3-D" has some interesting tidbits of behind the scenes info about the production of the movie here.
Here is a comedic excerpt:
"I was telling Kerr and Edi that Edi’s part and their banter got both longer and better after they were cast. For the simple reason that Patrick (and myself) really liked them together. Patrick told me pretty much exactly how he saw them in his head and I went home and pretty much wrote exactly what he wanted. But when I said this to Kerr and Edi, Edi knew me only as some no name day-playing actor who had suddenly walked up and started talking like he owned the place. He was like, “Uh…I don’t see it that way.” Then turned to Kerr, “Do you?” So I tried to explain myself by saying the script used to be this and that, which did little more than baffle Edi as to how in the big wide world did this bald moron of an actor read early versions of the script? Finally, I think Edi said something along the lines of, “I’m sorry, who are you?” Which is when Kerr jumped in and said, “He’s the writer.” So, in my attempt to give these guys a compliment, I made one of them feel silly. Nice stringing together of your words, Mr. Farmer. Keep it up. You should be a writer or something. A simple, “Hey, Edi, I worked as a writer on the movie. Your and Kerr’s auditions were so good, we ended up making your scenes together bigger.” I guess that would have been too easy. Not nearly complex and confusing enough."
I love reading the personal side of movie productions. For me, it is all part of the build up of hype for a movie - the more insider comments and stories, the more anticipation that builds. I don't mean the planned promo work that the headline actors participate in; I mean anything from background actors, makeup, stunt people, etc that are NOT planned. Thats gold.
Thursday, June 12, 2008
Amanda Seyfried of the recently completed "Mamma Mia" said she really hopes to land the role of Alice. Not too bad a choice I suppose, but I am still leaning toward Johnny Depp in the role! :-) Of course she could also be up against Lindsay Lohan :-(
I have to say that judging by the early and very public actors' interest and my readers' casting questions about "Alice In Wonderland" - the movie is bound for a bountiful booty in box office worldwide. Yeah alliteration, I went with it ok?
Amanda had this to say to The DailyMail:
‘Tim Burton’s shooting Alice in Wonderland in London and I think I’m a real candidate for that. I mean, I’m not even close [to being cast] and it’s very far away, but I want it really badly because I respect him so much as a director. He likes weird-looking people for his movies,’ she grins, ‘so I’m really hoping. Plus it would mean coming back to London."
Well good luck Amanda. That movie has some serious shoes to fill and I have all the confidence in the world in Tim Burton and Disney to pull it off. It is going to be simply awesome in 3D - an immersive fantasy journey down a rabbit hole - what more can you ask for?
Original image via DailyMail
Couple Of Interesting Videos: "Beowulf 3D: a case study" And "The digital stereoscopic cinema: the 21st Century"
Thanks to Andrew over at Stereoscopic.org for these very interesting videos taken during their recent Stereoscopic Displays and Applications XIX Conference:
First up is Rob Engle, Sony Pictures Imageworks who talks about creative and technical challenges encountered during the production of "Beowulf 3D" (note the 3D sections have been blanked out at the request of Sony):
And we also have Lenny Lipton of REAL D talking about today's technology changes in the motion picture industry as it pertains to 3D:
Thanks Andrew for permission to embed these videos - be sure to check out their site right here.
Wednesday, June 11, 2008
Congratulations once again to Jacob Roland of Fresno, California! Jacob won our iZ3D 22" Gaming Monitor as well as a walk on, speaking role in the upcoming 3D Horror spoof - Adirondack International Pictures' "Horrorween".
Can't wait to arrange MarketSaw's next great giveaway!
Thanks for reading MarketSaw Jacob!!
Monday, June 09, 2008
San Diego, CA (June 9, 2008) – iZ3D, LLC, is a designer, developer, and marketer of advanced 3D visualization systems. The company is pleased to announce that it has created a new driver version that solves many 3D compatibility issues for the 3D community overall as well as for the iZ3D monitor. The new drivers feature 64 Bit compatibility, CrossFireX and Open GL Quad Buffer support. Users can also “Test Drive” 3D effects on a 2D monitor with red and cyan anaglyph glasses. The new 3D driver is available now for download at the www.iZ3D.com website.
“We have been at the forefront of the new trend towards 3D for gaming, movies and creative design efforts and have worked hard to overcome many hardware and software challenges. As 3D becomes more popular, more manufacturers are now taking stereoscopic 3D seriously and are beginning to see it as a sales advantage,” remarked Thomas Striegler, CEO of iZ3D, LLC. “Being an industry leader, we believed it was important to provide this new driver to the entire 3D community to further the adoption of 3D.
Awesome. New drivers for the kick ass 22" 3D Gaming Monitor - time to update! :-)
Sunday, June 08, 2008
Guys - just got word from Sherry Voigt, the Producer of "Godspeed" - that the 2009 pic will indeed be shot in stereoscopic 3D! I am digging more info up on this pic as you read this so definitely stay tuned for this one. Only thing I know at this point is the tagline: "Sibling rivalry at 200 MPH".
The Executive Producer is Star Wars Producer, Rick McCallum... Hmmm, nice pedigree! Gotta love how 3D is converging on 2009!
Friday, June 06, 2008
New Line just released the official plot behind the upcoming stereoscopic movie "My Bloody Valentine 3-D" and I think they are going to do the original justice! The characters' background and conflict escalation looks great - I like to actually care about the characters before they are impaled with Cupid's axe. Errr, arrow...
“Ten years ago, a tragedy changed the town of Harmony forever. Tom Hanniger, an inexperienced coal miner, caused an accident in the tunnels that trapped and killed five men and sent the only survivor, Harry Warden, into a permanent coma. But Harry Warden wanted revenge. Exactly one year later, on Valentine’s Day, he woke up…and brutally murdered twenty-two people with a pickaxe before being killed.
Ten years later, Tom Hanniger returns to Harmony on Valentine’s Day, still haunted by the deaths he caused. Struggling to make amends with his past, he grapples with unresolved feelings for his ex-girlfriend, Sarah, who is now married to his best friend, Axel, the town sheriff. But tonight, after years of peace, something from Harmony’s dark past has returned. Wearing a miner’s mask and armed with a pickaxe, an unstoppable killer is on the loose. And as his footsteps come ever closer, Tom, Sarah and Axel realize in terror that it just might be Harry Warden who’s come back to claim them.”Can't wait for this flick! I will have updates when I get them...
Thursday, June 05, 2008
The winner of the 22" 3D Gaming Monitor from iZ3D and the walk on speaking role in the horror spoof 3D movie "Horrorween" is JACOB ROLAND of Fresno, CA! CONGRATULATIONS!!!
I have emailed Jacob and he has exactly 7 days to confirm his acceptance of the prizes as awarded. In the unlikely event that he does not get back to me within that time frame, I will draw again from the remaining names that entered in our contest.
** UPDATE June 6th - Jacob has accepted the prizes! I will have a photo up soon! **
A special thank you to the contributors of the prizes for this years contest, iZ3D and Adirondack International Pictures - Thanks guys!! And thank you to all the readers who entered - 3D FTW!
Wonder what we will have up for grabs with next years contest?? :-)
Tuesday, June 03, 2008
Cross the T's and dot the I's on this one! Ubisoft's CEO, Yves Guillemot recently spoke with GamesIndustry.biz and dropped some major TNT on not just the gaming industry, but film making as well! Here are the areas dealing with 3D and hold onto your hats:
Q: One of the most interesting announcements at Ubidays was the confirmation that Ubisoft is working on 3D, or stereoscopic, videogames. You're partnering with James Cameron for Avatar – are you sharing technology and assets for that?
Yves Guillemot: Yes, there are synergies between the two. What we are doing with Cameron is sharing what he's doing in his movies to actually create games that will use as many elements as possible. We are sharing all the assets and we're sharing what 3D will actually brings to the market. We are really going in the same direction.
Q: Are you looking to bring 3D capabilities to more games than just Avatar?
Yves Guillemot: The deal is to build a 3D experience on top of the normal experience. Avatar will have both.
Q: How is it going to work on a practical level – are you going to ship stereoscopic glasses with the finished game?
Yves Guillemot: It's with glasses on a specific TV. I've seen it, it's amazing.
Q: So it's not something that is going to work on a normal TV?
Yves Guillemot: No. It doesn't work on normal TVs. It means we will see an evolution on the TV. They are already in Best Buy in the US. You can already buy these TVs.
Q: That must be expensive to develop. Do you see Ubisoft making further use of the technology in the future?
Yves Guillemot: Well, it's not that expensive. But it's new, it's a new approach. It's not any more expensive than all the things we have to go through when we change over to new console machines or when we adopt new ways to animate our characters. It's another good technology that will be good to master but it's not going to be extremely expensive. We have to make the games in such a way that they have to be 2D and 3D so the experience will be good either way.
Q: There aren't many other publishers, if any, talking about working on 3D games publically. Are you aware that you're being watched by the rest of the industry and do you feel a responsibility to pioneer this technology going forward?
Yves Guillemot: Anything that is good for the industry is of interest for us. What we see is that because 3D is really bringing in a level of immersion that is very interesting, we think it is very important to test it and see how we can give an even better experience to our consumers. We don't know if other companies will follow us, what we know is that because Avatar [the movie] will be in 3D, being able to give consumers the same experience in the game will be very interesting for those coming out of the movie and experiencing the game on a 3D TV.
Q: Is there a connection between this 3D technology and what's going on right now at your CGI studio?
Yves Guillemot: There is a connection, automatically, because that's the way the movie industry is going.
Q: So what are your ambitions with the CGI studio?
Yves Guillemot: Our goal is to create a studio that will be very high quality, our goal is to try to get to the level of quality of Peter Jackson's Weta studio. We have been working to train people, to recruit highly talented people and we are in test mode at the moment. We are going to make sure that we get to the level of Weta. We have a long way to go but in getting to that level will help us to actually be one of the studios where everybody has to go.
We don't need to be always making the movie but what we have to do is make sure that what's necessary for our games is done close to us so we can reuse assets. Or we can have a specific relationship with a director who is going to do 3D imaging in such a way that we can also use them in our games. That is how we will improve the quality of our games, by giving our consumers a lot more than what we can give them today. Because if you have a USD 150 million budget instead of USD 20 million, USD 50 million of that can be used in creating better backgrounds, better animation, more defined characters and storylines. All those elements will improve dramatically the experience that consumers will have. This will be especially necessary with the next generation of consoles. It is important for this generation, but for the next generation when we will have machines that are a lot more powerful it will be a necessity.
Q: At the Edinburgh Festival last year you spoke of Ubisoft getting further into movie production and now you're establishing a CGI studio. So is this very much part of the evolution of Ubisoft, to produce movies rather than licensing out brands and IP?
Yves Guillemot: The goal is to produce the images, the animations, to work on defining scenarios, because that's what we need in our games. For the rest, we will start by working with external companies that are interested and know this business, but we will make sure that movies are coming out at the same time as our games, as our books and other ancillary products. We are not going into the movie industry because we want to become a distributor, we are going into the movie industry because we think the game can benefit a lot from that.
Q: With 3D advancements, CGI movie production and the recent acquisition of the Tom Clancy brand, is it right to assume Ubisoft is now a multimedia entertainment company, rather than 'just' a videogames company? You're looking to produce games and spin off into books, TV shows, movies and more?
Yves Guillemot: The goal is to really make sure we give more to our customers. When our customers spend GBP 20 or GBP 30 on a videogame they want to know the characters better. A book is a great place for that, but also a movie too. The player's emotion's are different in a book, compared to a movie or a videogame. A movie can set up a story for the player in a game. It's the combination of all these experiences that will give us the opportunity to give the player more emotions and leave the player feeling that they have experienced so much more.What's also extremely interesting is that to create the games we need the talent, and this talent is in the movie industry. These kind of skills are in the movie industry because when they do animation – things like 3D modelling, clothing animation – they can really show what they can do in movies because they have no limit to the number of animations. Having that talent close to our games business will allow us to improve the quality of our games. But that talent is not available for the games industry normally. If we can create animation that will be used in the movie industry we will be able to use it in such a way that it will be used in a game as well.
All of this makes perfect sense and falls nicely into comments James Cameron has made alluding to unified movie and game projects. SHARING ASSETS. Brilliant. If you have spent a lot of time and dollars creating a specific CGI effect, why reinvent it for the associated video game? Reuse it. Reuse a lot of it! And as I have said before - get the public in on it too creating backgrounds and useable objects in both movies and games like they already do in creating player built levels or "modding". Why not?
Can you see how the future is changing here? Ubisoft is leading the way here with some very key partners including Cameron. There is a gap widening here between the innovators and the status quo - its exciting to watch! Ubisoft could be the go-to 3D specialists in the near future. They are learning the ropes from the man at the pinnacle of the 3D show right now, Cameron and crew.
Read the full interview at GamesIndustry.biz!
Monday, June 02, 2008
Quick Post: AccessIT To Bring Live 3-D Events to 150 Digital Cinema Equipped Theatres in Top U.S. Markets
MORRISTOWN, N.J.--(BUSINESS WIRE)--Access Integrated Technologies, Inc. ("AccessIT") (NASDAQ:AIXD) announced today, its plans for the installation of 150 of its leading edge CineLiveSM product in key markets throughout the United States. The technology, which enables the live broadcast to movie theatres of both 2-D and 3-D events such as sports and concerts, will be added to those theaters that are part of AccessIT’s satellite network, all of which are part of the company’s completed 3700 plus screen Phase 1 digital cinema deployment plan. Installations of CineLive will begin immediately in 50 sites and are anticipated to expand to at least 150 by the end of 2008.
Announced at ShowEast in October 2007, the CineLive product has been developed in conjunction with International Datacasting Corporation (TSX:IDC) and Sensio® Technologies Inc. (Sensio) (TSX.V:SIO) under and exclusive domestic license agreement with AccessIT and is designed to work with AccessIT’s satellite network and digital cinema systems equipped with 3-D technology.
As content owners across the globe prepare for the capture and broadcast of live 3-D events, AccessIT intends to further expand its satellite and CineLive network to include its planned 10,000 screen Phase 2 digital cinema deployment plan expected to begin this summer.
“By deploying these systems now, we hope to encourage more live 3-D programs to accompany our proven 2-D live broadcasts. The expansion of pre-recorded 3-D content has broadened the addressable market considerably during the past year and we are committed to providing more choices for theatre owners and content providers alike,” said Bud Mayo, chairman and CEO of AccessIT.
The company’s alternative content division, The Bigger Picture is expected to manage the distribution of many of the 2-D and 3-D live events enabled by this network.
The following markets will be included in the initial rollout of 50 systems:
|New York, NY||Indianapolis, IN||Tri Cities, TN-VA|
|Los Angeles, CA|| ||San Diego|| ||Colorado Springs|
|Chicago, IL|| ||Nashville, TN|| ||Baton Rouge|
|Philadelphia, PA|| ||Columbus, OH|| ||Savannah|
|Dallas-Ft. Worth, TX|| ||Cincinnati, OH|| ||Charleston, SC|
|San Francisco et al, CA|| ||Grand Rapids et al, MI|| ||Evansville, IN|
|Atlanta, GA|| ||Birmingham, AL|| ||Lansing|
|Houston, TX|| ||Austin, TX|| ||Peoria-Bloomington|
|Detroit, MI|| ||Mobile-Pensacola|| ||Montgomery|
|Tampa-St. Pete et al, FL|| ||Roanoke-Lynchburg|| ||Columbus, GA|
|Seattle-Tacoma, WA|| ||Des Moines|| ||Wilmington, NC|
|Minneapolis-St. Paul, MN|| ||Hunstville|| ||Topeka, KS|
|Denver, CO|| ||Champaign-Springfield|| ||Sioux City, IA|
|Orlando et al, FL|| ||Chattanooga|| ||Albany, GA|
|Pittsburgh, PA|| ||Harligen-Brownsville-McAllen|| ||Wichita Falls, TX|
|Charlotte, NC|| || || || |
The additional CineLive installations will target all of the Top 100 Designated Market Areas in the United States.
TDVision also is in the digital 3D codec business and is a sponsor of MarketSaw.
According to the Pixar Projection page, Disney's stereoscopic 3D animation "Bolt" will have its trailer shown before this summer's sure to be blockbuster "Wall E" - another family film. The "Bolt" trailer will be 2 mins, 30 secs long.
Obviously no one in the audience will have 3D glasses on for the 2D "Wall E" movie so the "Bolt" 3D movie trailer will be in 2D, but still - I am looking forward to seeing this. There has been some negative discussion on how the animation looks and the casting of Travolta, but I beg to differ. I think the combo is going to surprise. Of course having Miley Cyrus in the credits won't hurt the movie for the 'tweens audience!
"Bolt" is slated for a November 26th, 2008 bow at 3D theaters everywhere!
Pixar will also air a 5 min, 14 sec animated short before Wall E as well.
About Wall E: After hundreds of lonely years doing what he (a robot) was built for, WALL•E (Waste Allocation Load Lifter•Earth-Class) discovers a new purpose in life when he meets a sleek search robot named EVE. EVE comes to realize that WALL•E has inadvertently stumbled upon the key to the planet's future, and races back to space to report her findings. Meanwhile, WALL•E chases EVE across the galaxy and sets into motion one of the most incredible comedy adventures ever brought to the big screen. The movie will be 1 hour and 46 mins long. Wall E is a 2D movie.
About Bolt: Bolt, a German Shepherd, has lived his whole life on the set of his action TV show, where he believes he has superpowers. When separated from the studio by accident, he meets Mr. Mittens (actually a female cat) and a hamster named Rhino. Along the way, he learns that he doesn't have superpowers and that the show is not realistic. Bolt is a stereographic 3D animation.
Sunday, June 01, 2008
Our first ever 3D Contest was a great success! We had over 100 entries for this first year and many also completed the additional options for entry to gain more entry ballots.
Stay tuned for the winner to be announced this week! The winner will have 7 days to contact me after I email him/her at the email address provided.
What's at stake? A brand spankin' new iZ3D 22" 3D Gaming Monitor -AND- a walk on, SPEAKING role in the upcoming 3D horror spoof movie "Horrorween"!